A Painting Manifesto

Vacant blog is sad blog.

The origin of this despair has been abundant productivity. Not the painting kind of productivity, but producing a software product productivity. Hopefully I will get the go ahead from the copyright holder to post said product, but until then, peaceful silence for all...

But painting! In the highly occupied month of April, I only completed two models. I believe that is the worst month in the past year, maybe since I started painting. However, I think there was a hidden benefit to having put down the brush for 4 weeks.

Perspective. 

Specifically the rejuvenation of my perspective on painting.

Slipknot and Killer Croc from Knight Models's Suicide Starter Box. I did a bunch of experimenting with these models, and none of those experiments turned out great...

The reality is that my painting queue is 624 long. 624. And I truly do want to paint about 90% of  it. That is a lifetime of painting unless something changes... Or about three years at 15 models a month.

So something changed. 

I had two Batman models from the previous order to complete, and decided that I would power through them. The result was actually quite excellent:

Completing the Quick Response Force.  Really pleased with how they turned out in a short amount of time.

Completing the Quick Response Force.  Really pleased with how they turned out in a short amount of time.

In my post-mortem for the two, I reached nirvana, or at least a state of greater understanding, and wrote down a series of guiding statements in the form of the Manifesto for Agile Software Development:

As a painter, I favor:

Contrast over blending
Dark lining over washing
Faces over outfit
Getting it done over getting it right

As with the earlier Manifesto, the stuff on the right is important and should/can be done. However, the stuff on the left is more important and is where more emphasis should be placed.

These statements form my style. They give me the freedom to work on contrast instead of making sure my blends are prefectly smooth. They also let me put more time into the face than the clothes, guns, swords, or backpacks.

Style is good. For now, this is mine. 

Batman (the Miniature Game) Beginnings

It's tough to say which superhero in the current twenty-first-and-a-sixth-century-pantheon-of-superheroes reigns supreme.  One thing is for certain; Batman is on the Mount Rushmore of superheroes.

Batman's resurrection with Christopher Nolan's The Dark Knight trilogy has kept Bruce Wayne in popular culture while previously popular heroes have languished.

I'm looking right at you, Superman.

Catwoman, Damian Wayne Robin, and Batgirl from Knight Models' Batman Miniature Game.

For about five years now, a small Spanish company known as Knight Models has been manufacturing DC miniatures for a skirmish game set in the Batman universe.  The models are in 35mm scale, and all are cast in a white metal.

I should stop now and say that Infinity has spoiled me.

I struggled for hours with Catwoman's round face.  I never could get her face to be worthy of the sexy Selina Kyle.  In fact, I decided to just leave her without makeup in my final attempt.

As great as the Infinity models may look, all of the details on Infinity models are exaggerated to make painting easier.  I have always found it surprising that folks coming from Games Workshop games struggle to deal with the details on Infinity models.  Now I understand their pain.

Batgirl from Knight Models' Batman Miniature Game.  I love this sculpt, and a happy accident made it even more awesome.

BMG models are wonderfully detailed.  Look at Catwoman's suit, it has two textures.  The underside of Batgirl's cape has a very subtle texture intentionally applied to it in order to help the cape have more sheen.

But all of the details are shallow.

Damian Wayne.  The least popular version of Robin.  Still, this is a wonderful job by a superb sculpter capturing so much of his character.

These are not models you rush.  Too thick of a base coat and the details are gone.

And now I feel spoiled by Corvus Belli's line.  Even when the Infinity line is considered difficult to paint, the details on BMG sculpts are so tiny that they're easy to lose.

That's not to say that the BMG figures aren't fun to paint.  Quite the opposite.  It's an exquisite experience having so much character emerge as you paint them, something that Corvus Belli's sculpts often lack.

These three models took about a week from assembly to completion, and I'm excited to dive into more.